Me playing some Skyrim earlier this week.
Final Fantasy XIII-2 - Part 1 - To Kill A Cie’th, Damn Status Effects!
Some basics tips included. For example, the reasons for my character/monster setup and why I choose the particular location for grinding in the video. Also, some first impressions and commentary on certain aspects of the game.
Disclaimer: This is not, nor will be, a full playthrough of Final Fantasy XIII-2.
Background: Ran into a nasty Cie’th for a quest in Yaschas Massif AF1X the previous time I played. Status effects are crazy! I wanted to beat him so I went searching for a Grind/Farm spot to level up my characters and monsters. You know what? I in fact discovered one.
Once I was satisfied with my character growth I try to take on the Cie’th once more.
(Source: youtube.com)
In this video I explain how to take down a Mammoth early on in Skyrim and not have to worry about those pesky Giants. Requires a bow or magic.
I am playing the game on Expert, so it may prove to be even more helpful at higher difficulty modes.
Crazy glitch I found in Skyrim where when you get off your horse it goes flying off into the distance. This game is buggy as hell. Patch it please Bethesda!
Doing a playthrough of Deux Ex: Human Revolution with commentary. Here is the playlist link: http://www.youtube.com/user/SolidDave666#grid/user/742B508E77F44775
did you try darksiders yet? Its like Zelda for adults. Awesome story, super fun combat.
I played Darksiders a little while ago. I think on the surface it is like Zelda, but really is not like it. I think it never keeps that momentum. There is a lot more depth to the elements Darksiders pulls from Zelda when found in a Zelda game. That depth and attention to detail I think is why Zelda is great and why I think this comparison people make with Darksiders is a bit off. Darksiders moreso cherry picks from a lot of other popular genres instead of trying to innovate. It’s more like Devil May Cry/God of War and platforming with some Metroid-like power-up progression (for also finding hidden stuff).
However, the first dungeon in Darksiders is Zelda like shit. I mean they freakin nailed it there. I would argue the first dungeon in Darksiders is better than a few dungeons found in some of the lastest Zelda games. So on first impression I can understand the Zelda comparisons, but beyond that not so much so. Yeah there is a boomerang with lock on multi-targeting, and there is “Z” targeting and bombs too.
The story is ok. I don’t like the low quality cut-scenes, and how they interrupt the action and go on for too long. I call this Modern Warfare syndrome, which is the game is mostly on-rails linear that breaks to cutscenes when it needs to advance the story. On the other hand, Zelda is mostly linear with secrets, side quests and mini-games that allows you to stray from the main quest, or get distracted. These distractions along with the main quests, dungeons and towns is part of what makes Zelda, Zelda.
Also, Zelda does cutscenes to introduce new set pieces, or cleverly give you story that also serves to give you hints as to your objective in a new location. In Zelda the cutscenes are not pre-rendered. I’m not a fan of pre-rendered cutscenes.
Overall I enjoyed Darksiders for what it was, and would recommend it. But, I cannot recommend it to some Zelda fans on the basis it is like Zelda alone. I did pick Darksiders up because it was recommend to me as being like Zelda. Besides the first dungeon, Darksiders was seriously lacking in the Zelda department to my disappointment. However, that is ok since I like Devil May Cry, God of War, platforming, and Metroid. I played it on Apocalyptic too. I always value multiple difficulties. So the challenge is there for those that want it.
I could go on and on. I actually did talk about Zelda and Darksiders in my Alice Madness Returns playthrough. Which can be found on youtube here: http://www.youtube.com/user/SolidDave666#grid/user/FE22DA4B4CA9343D
Yeah yeah shameless plug.